BLUE WATER AMUSEMENTS provides dart leagues and tournaments to their players with the goal of providing the greatest soft-tip darts experience possible. Participating in sanctioned BLUE WATER AMUSEMENTS leagues enables players, who meet certain standards, an opportunity to compete in Major Tournaments!
League Assistance Line –920-521-9010/262-357-1442
BLUE WATER AMUSEMENTS League Coordinator will monitor a “League Assistance” phone dedicated to helping players through situations that require immediate assistance. This phone is monitored daily between 9 am CST and 9 pm CST. Players needing assistance should contact this number to leave a detailed voicemail or text message. Coordinator will respond ASAP when messages are received.
Section A – Team Captain Responsibilities
Team Captain Responsibilities: Upon signing up for league, Team captains are texted at least 2 days prior to league start. On the day the league starts, the team captain can find the new league’s schedule & captain’s list via Blue Water Dart Group or www.bluewateramusements.com Reach out to coordinator if needed assistance.
Team captains must engage in pre-match contact 15 minutes prior to every league match. Do not add money into the machine or start a match without talking via text or call with opponents. Pre-match contact is REQUIRED. Call or message your opponents in advance to confirm the match & again upon arriving at the location and being ready to start. Team captains are responsible for confirming their contact number is correct on the captains list for league. The captain’s list is for contacting about scheduling. Always treat opponents with respect. If there are ever issues with a team, contact LEAGUE COORDINATOR on the League Assistance Line at 920-521-9010/262-357-1442. Opponents should never argue, get League Coordinator involved!
By submitting a team, the team captain accepts responsibility for collecting team fees, setting up each league match and resolving league issues of any kind. No Call No Shows penalties are strictly enforced. If a team needs to reschedule, they must contact opponents at LEAST 2 hours prior to match start time or receive No Call No Show penalties starting at a verbal warning up to a 30-day suspension from BLUE WATER AMUSEMENTS Major Tournaments. Dropping from remote league without a verifiable emergency garners the penalty of 1-year suspension from all BLUE WATER AMUSEMENTS activity including league, Daily Remote Tournaments, and Major Tournaments.
When a Captain’s number has changed, it is the Captain’s responsibility to update their number in their by calling the league coordinator. Failure to update Captain’s phone number is subject to penalties including but not limited to the following options:
1. First offense: VERBAL WARNING
2. Second offense: The above penalty option plus a 1-week suspension from pending league, an appropriate probationary period at BLUE WATER AMUSEMENTS discretion.
In Blue Water Amusements Dart Discussion Facebook Group and www.bluewateramusements.com website you will find:
a. Leagues which include Stats, Schedules, and Captain’s lists w/phone numbers for each team.
b. Pretty much everything dart related will be posted in the dart discussion group.
Section B– Playing Order, Roster & Substitutes
A team captain may change shooting order before the beginning of a match. Starting next league all rosters will be posted on Blue Water Amusements dart discussion group. Any substitutes being used in a divisional league must have prior approval from League Coordinator.
New Subs can only be used if they are within 2 PPD and .2 MPR if shooting in a lower division.
During the Last 2 weeks of league play for each half, new subs cannot be used. They must have shot prior to the Last 2 weeks.
Substitutes with unknown stats across all leagues/Divisions will start at the following:
Men (2.0 MPR and 20.00 in PPD)
Women (1.5 MPR and 15.00 PPD)
When adding a sub with no known stats in our league system, their best-known stats will come from Darts Toc.
Players cannot sub for another team if they shoot for a team in the same Division or League. If the League has Multiple Divisions, they can sub for a team in a different Division, upon approval from Blue Water League Coordinator.
The very 1st week of Leagues will use your history average from league leader site other than Division A in Fall. This League will be scratch, and teams are determined by their Team Cap via The Darts Toc Vendor Page.
Section C – Reschedules, No Call/No Shows and Match Forfeits
Rescheduling Matches: Matches in the 1st half of the season must be completed prior to the start of the 2nd half of the season to enable 1st half position standings. During the 2nd half of the season, matches must be complete on or before the end season. All teams must be prepared to reschedule on any available night. It is every teams’ responsibility to reschedule a match, regardless of why the match needs rescheduled. If a League does not have Halves, it must be made up by the end of the season.
IMPORTANT: If/when a team has three (3) matches to reschedule, without having communicated with THE LEAGUE COORDINATOR, the team is expelled and turned into a bye, forfeiting all privileges at BLUE WATER AMUSEMENTS discretion. A one-year BLUE WATER AMUSEMENTS-program suspension is assessed against all players on the team.
Match Forfeits: When a rescheduled match does not occur prior to the mid-season, end-of-season, or make-up night, a match forfeit score of 13-0 will be issued to the non-cooperative team. Match forfeits require league fees deducted from non-cooperative team’s league payouts. BLUE WATER AMUSEMENTS discretion in enforcing rules related to a no call/no show match, failed rescheduled match or match forfeit is based upon both teams’ willingness to resolve and reschedule a match.
No Call/No Shows: When an attempt to contact an opposing team result in a disconnected number, no answer, no voicemail, etc. the next step is to contact the BLUE WATER AMUSEMENTS assistance line. When contact with a team remains unobtainable, – send all details including proof of all contact attempts (screen shots of text message and/or call log) to LEAGUE COORDINATOR. LEAGUE COORDINATOR will determine the appropriate penalties for the team. Penalties for No Call, No Show If a team needs to reschedule, they must contact opponents at LEAST 2 hours prior to match start time or receive No Call No Show penalties starting at a verbal warning up to a 1year suspension from BLUE WATER AMUSEMENTS Major Tournaments.
Delay of Match/ Abuse of Shot Clock Feature: The shot clock allows up to 45 seconds per dart plus a player change-over time of 8 seconds. Each player is expected to be at the throw line and ready to throw when it is their turn. The player change-over time of eight seconds and 45 seconds for the first dart is ample time to get to the line. When a dart is thrown – the shot clock starts over at 45 seconds for each of the remaining darts during a player’s turn. When, during a player’s turn, a dart is not thrown prior to the shot clock reaching zero (0) the player loses all remaining darts in that turn. A missed dart sometimes does not register and won’t stop the shot clock. When that happens, the next dart must be thrown before the shot clock gets to zero. Then, that player must press the red button at the end of the turn.
When a miss-scored dart or any discrepancy occurs during a match, the shot clock may be stopped by pressing the backup button. Doing so will give both teams an opportunity to communicate and then correct the problem. If, after discussion, no correction is needed, simply continue the game.
Protesting a match: When a protest is made, LEAGUE COORDINATOR will first refer to the rules to make sure there is a reasonable dispute, then apply the appropriate rule to address the dispute. Match protests must be sent to LEAGUE COORDINATOR via contact information found at bottom of rules booklet within 48 hours. Protest found to be made in error may result in penalty application to the team that filed the flawed protest.
Section D – Machine Errors and Remote Camera Malfunctions
Dart machine errors, Suspending or Canceling a Match: When a machine is not operating correctly team Captains must communicate to discuss the problem and decide what to do. Options include:
a. You can use the back-up feature, of the machine, to resolve miss-scored darts by pressing the up arrow to pause the game. DO NOT remove your darts. Take a picture of the miss-scored dart and send it to the other team. Once they have confirmed you can simply tap your dart to register the miss-scored dart.
b. To suspend the match while a team with a malfunctioning machine moves to another machine or location or to make the match up later. When this option is chosen, both teams must unplug the board. Do not select “Cancel Match”. Cancelling a match discards all match data. If there is not an option to suspend the match simply unplug the board. The team on the good machine must finish the suspended match on the originally selected machine used in the first match-effort. A suspended match can be completed at any time or date, if at least one team is using the original machine used in the first match-effort.
c. To “Cancel the Match”. When cancelling a match, teams must notify League Coordinator if they desire to save and count any of the win/losses from the cancelled match. When this option is chosen, a refund is made upon request and details provided to League Coordinator. The match can be re-played from the beginning or picked up where it was cancelled if the teams agree. Early match-games can be pressed through as long as details are reported to the League Coordinator to enable deletion of those stats. To “cancel a match” pause a game then follow instructions to cancel the match.
Remote Camera Malfunctions: When a camera fails, stop the match by pressing the back-up button. Initiate contact with the other team to let them know their camera is not working. Work with them to reboot their location’s router. Usually rebooting the router solves the problem. Most camera failures can also be the result of a location’s inadequate internet upload speed. A G3 dart board requires at least 3mb of Download/Upload speed. When rebooting the location router does not solve the camera problem:
1. Suspend the match. The team must inform the League Coordinator so that a speed test can be performed at the location with the defective camera. Players can also perform a speed test at a location by visiting www.speedtest.net on a smartphone, tablet or laptop. Then follow instructions. Knowing your locations speed is important in preventing future league and tournament problems for you and your team.
2. If the test produces greater than 3mb download/3mb upload speed per machine at the location, the malfunction is simply a faulty camera and the match can be:
a. Moved to another available dart board in that location or move to another available locations.
b. Suspend the match until the camera has been repaired.
3. If the test produces less than 3mp download/upload speed, the location’s internet access is not strong enough to provide camera functionality and the match must b:
c. Moved to another location.
d. Suspended until the upload speed has been corrected by the location.
When evaluating download/upload speed for each dart board, you must also consider other equipment in the location that also uses internet, such as the jukebox, POS systems, public wi-fi, etc. In locations with numerous items on one internet connection and multiple teams participating in multiple leagues on multiple machines, the location may be required to provide a dedicated internet service for dart board connectivity.
Section E – The Shooter’s Advantage
The Shooter’s Advantage = backing up darts to correct a beneficial, but, miss-scored dart or non-scoring dart.
Short form: “A dart that sticks in a target but does not register that target, can be manually scored. A dart that flights a beneficial target on the way in, but sticks elsewhere, is not manually unscored.”
Detailed scenarios:
1. A dart that beneficially flights another dart as it sticks into a beneficial target remains, as scored by the machine, to the advantage of the shooter.
2. A dart that sticks in a target that is beneficial to the shooter, but did not register that target because it flighted a nonbeneficial dart on the way in, or did not score at all, for any reason; may be manually scored to the advantage of the shooter. Communication between teams is required. Leave the darts in the board and contact the opposing team. Stop the match by pressing the back-up button and continue to press the back-up button until contact is established with the other team. Send a photo, if necessary, to show the beneficial dart that is needed to be manually scored or re-scored. Communicate with the other team until the back-up and or scoring issue is approved and resolved to complete the turn.
3. When a miss-scored dart is the third dart, stop the match by pressing the back-up button when the machine comes back to your team’s next turn. Continue to press the back-up button until contact is established with the other team. When a miss-scored dart is the third dart, backing up through that entire turn will be required. Arachnid G3s allows for multiple rounds of backing up darts when needed. Send a photo to show the beneficial dart that is needed to be manually scored or re-scored. Explain to the opponent that they need to approve the back-up to allow rescoring of the third dart of your team’s previous turn – and – discuss the fact that the re-scored third dart for your team might have changed the strategy of the opposing team had they known the actual score of that third dart. You and the opponent must discuss and decide if they would rather re-throw their darts or have them re-scored as thrown. Either choice is fine depending upon what the opponent wants to do.
Notice: Withholding agreement to allow manual re-scoring of a beneficial dart as described in this Shooter’s advantage rule is cause for penalty when reported and verified by administrative review of match video.
4. When a miss-scored dart is the third dart and the opposing team wins the game before communication can be established. Unless the miss-scored third-dart would have won the game for your team, the game is over. This miss scored third dart is moot. When the miss-scored dart is the third dart, a winning dart for your team, and the opposing team’s darts are thrown scoring winning darts for the opposing team, causing a false-scored game-win.
5. In this
scenario, the machine will score the game-win for the other team before communication could be established. Leave
the darts in the board and contact the opposing team. Do not start the next game, of the match, until communication is established. Send a photo to show your team’s winning miss-scored third dart. Then, continue the match as normal. After the match is complete, both teams must notify League Coordinator to record the proper match-score.
Section F – Fouls, Errors, Solutions
Throw Lines: Throw lines are to be positioned eight feet from board face. Players throw from behind the line. Players can lean across the line during their throw as long as their foot does not touch the floor before the dart leaves their hand.
Throwing on your Teammates Turn: When a player throws while the machine is displaying the name of the player’s partner: A) If caught soon enough, contact the other team and back up the game to allow the correct player to throw. Or B) if not caught soon enough, contact the team to sort out how far to back up the game to make the score correct and allow the correct throwing order to resume. Press the back-up button and contact the other team to resolve the problem.
Section G – Player Etiquette, Good Sportsmanship and Ethics
Player Etiquette & Good Sportsmanship…Players are required to conduct themselves in a positive manner. Misguided competitiveness is not an excuse! Drinking is not an excuse! Always work with the other team to resolve a problem as quickly and reasonably as possible. BLUE WATER AMUSEMENTS DOES NOT TOLERATE poor sportsmanship or unethical conduct! Any negative, aggressive or abusive behavior of any kind will result in penalty. BLUE WATER AMUSEMENTS reserves the right to address any misconduct once reported stemming from any darting activity including but not limited to: BLUE WATER AMUSEMENTS sanctioned league match play, or any other darts activity, whether BLUE WATER AMUSEMENTS sanctioned league function or not. Bad behavior will result in disciplinary action and/or expulsion from the BLUE WATER AMUSEMENTS DART LEAGUE program at sole discretion of the BLUE WATER AMUSMENTS DART LEAGUE COORDINATOR.
• Throwing practice darts or standing at the throw line during your opponent’s turn is considered poor darting etiquette. You are not allowed to stand on line while opponent is shooting. Do NOT distract or irritate opponents in the camera by waving hands around, etc. We shouldn’t need this rule, it’s common courtesy. Treat others how you wish to be treated.
• Breaks during a match: The only league format where scheduling breaks becomes necessary, is the regular doubles league. For regular doubles leagues ONLY, communicate about when breaks will be taken & how long. All other league format types do not include breaks because each player sits out for 3 games each night. Players can take breaks during the games they are not playing in within the match. Keep breaks short, agreed upon times. Taking an unscheduled break is considered unnecessary match delay and garners penalties at Blue Water Staff discretion.
Ethics…Unethical conduct such as but not limited to abuse of equipment, poor sportsmanship, unwillingness to make up a scheduled match or any attempt to manipulate league standings is unethical and cause for penalty at BLUE WATER AMUSEMENTS discretion. Violations may be cause for forfeiture of: a match, probation, expulsion from league including forfeiture of all league prize earnings, a tournament suspension or suspension from all tournaments. The degree of penalty assessed by the LEAGUE COORDINATOR.
“3 Strike Rule”
1.) Verbal Warning
2.) 2 Week suspension
3.) 1 year suspension
The degree of penalty assessed by the LEAGUE COORDINATOR.
DEPENDING ON THE SEVERITY OF THE PENALTY COULD RESULT IN A PERMANET BAN OF BLUEWATER AMUSEMENT LEAGUES, TOURNAMENTS, AND ANY BLUEWATER DART RELATED ACTIVITES!!!
A team that is expelled from a BLUE WATER AMUSEMENTS league may be expelled for any time frame deemed appropriate by the LEAGUE COORDINATOR. An expelled team or player forfeits all BLUE WATER AMUSEMENTS privileges.
BLUE WATER AMUSEMENTS DOES NOT TOLERATE poor sportsmanship or unethical conduct! Any negative, aggressive or abusive behavior of any kind will result in penalty. BLUE WATER AMUSEMENTS reserves the right to address any misconduct once reported stemming from any darting activity including but not limited to: BLUE WATER AMUSEMENTS sanctioned league match play, or any other darts activity, whether BLUE WATER AMUSEMENTS sanctioned league function or not. Bad behavior will result in disciplinary action and/or expulsion from the BLUE WATER AMUSEMENTS program at sole discretion of the BLUE WATER AMUSEMENTS LEAGUE COORDINATOR.
These rules are meant to provide a foundation for an enjoyable dart playing experience. Never use any rule out of the context for which it was written. In doing so you may be causing more problems than the rule was originally meant to help or prevent. Never allow misplaced competitiveness to over shadow the real purpose of the dart leagues, which is to have FUN. Common sense and good sportsmanship will always solve a problem if you will allow it.
THROW DARTS, RELAX AND HAVE FUN!!!!
Section H – LEAGUE COORDINATOR CONTACT INFORMATION
BLUE WATER SERVICE LINE- 920-521-9010
TRACY KIZEWSKI – 262-357-1442
CHAD KIZEWSKI – 920-559-9825
AUSTIN KIZEWSKI – 920-559-1607
DART RULE VOTING (ANNOYMOUS)
1.) What should we do when the board doesn’t register a dart?
o The board is always right
o Shooter’s advantage
o Captains may contact each other to determine if using (Board is always right or Shooters Advantage) if an agreement can’t be made it will be Board is always right. Contact must be made 15 mins prior to match start time.
2.) How should we distribute wins and losses in a forfeited match?
o 75% wins – 25% losses
o 100% wins
3.) Shot clock time limit?
o 30 seconds
o 45 seconds
o 60 seconds
4.) Weekly League fees (4 player Team)
o $7.00
o $8.00
5.) Where should new players start when entering the league? (MPR/PPD)
o Scratch
o Women-1.5/15.00 Men- 2.0/20.00
o Women- 1.75/18.00 Men- 2.5/23.00
6.) How should we handle players that stand on the throwing line when other players are shooting?
o As long as they are not being distraction and waiting patiently and standing still its allowed
o They can not stand on the throwing line
7.) For Division A Fall League shooter’s- Shoot scratch or with current handicap for division A?
DO NOT ANSWER IF YOU DID NOT PARTICIPATE IN “DIVISION A” LAST FALL LEAGUE
o Shoot scratch
o Keep current handicap
8.) League rescheduling of matches
o Must be made up before next scheduled match
o Must be made up the week prior to end of 1st half or 2nd half or end of season.